Queries Regarding Wizard Mechanics

I’ve got a few inquiries about Wizard mechanics that I’m hoping the community can help me untangle:

1, When a fireball impacts an opponent, does it apply both the splash and direct damage? If so, are these calculated separately? Does additional magic damage come into play twice, or perhaps even thrice from the burn?
2, How does a spell like Zap work in terms of its initial hit and subsequent burn? Does the initial hit gain any benefit from the burn?
3, How exactly does magic power affect other spells like Haste and Invisibility? Does it merely extend their durations?
4, Could any seasoned high-level players shed light on the definitive stat priority? My understanding is that Additional Magic Damage > Will > Knowledge, but I’d welcome a more nuanced perspective if available.
5, Any insights into the intricacies of Wizard mechanics would be greatly appreciated. Our love for spellcasting runs deep.

Responses:

1, Indeed, the direct hit of a fireball deals both splash and direct damage, with an added burn. The splash and direct damage each hold a scaling factor of 1.0, while the burn contributes with a 0.5 scaling factor, culminating in a total of 2.5 per magical damage. It’s worth noting that a direct hit can impact a limb or head, resulting in a 50% bonus or decrease in damage for both base and scaling.
2, Zap’s direct hit enjoys a 1.0 scaling factor, and the subsequent burn carries a 0.5 factor. Magical power, however, solely influences the base damage of the spell. In the case of Zap, with its base damage of 20 direct and 1 from the burn (totaling 21), a 50% magical power enhancement would lead to dealing 31.5 damage.
3, Magical power doesn’t interact with Invisibility or Haste. The enhancement these spells receive is confined to buff duration, a distinct stat. Will contributes minimally to buff duration, though it’s not particularly noteworthy.
4, In terms of stat priority, the general consensus suggests: True Magic Damage > Additional Magic Damage > All Attributes > Knowledge > Will. Keep in mind that some nuance may come into play here, but this framework should provide a solid foundation.

5, Here’s a collection of Wizard tips to enrich your understanding:

  • Magic missile homes in on the target when you’re aiming directly, making it effective in specific situations.
  • Prioritize landing direct hits with fireballs; splash damage is notably less impactful. If you’re unsure about direct hits, opt for Zap.
  • Strategically use fireballs to destroy doors, facilitating chases and escapes.
  • Move sideways with the A or D keys while casting spells to maintain speed; holding the S key slows you significantly.
  • Cast spells after jumping to retain your full speed until landing.
  • Meditation’s speed is influenced by cast speed.
  • Don’t hesitate to use a fireball’s splash damage if it helps thwart a rogue, fighter, or barbarian’s imminent attack.
  • In stealth mode, others can track you by your footsteps; utilize crouch walking or jumping off ledges to lose your trail.

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