A new season of ARC Raiders has arrived, and with it comes a brand-new Expedition to complete. Expedition 3 offers valuable rewards such as bonus Skill Points, exclusive cosmetics, and long-term progression advantages. However, finishing the project requires planning, patience, and smart resource management.
Items that once felt like disposable loot now play a critical role in seasonal progression. Some of the materials required are rare or easily overlooked, meaning players who fail to prepare early may find themselves scrambling to gather resources late in the season.
If you want to stay ahead of the curve, this guide breaks down every Expedition 3 material requirement, the best farming strategies, and how to efficiently manage your ARC Raiders Items to complete the project as quickly as possible.
What Is the Expedition Project?
The Expedition Project serves as the main seasonal progression system in ARC Raiders. Each season introduces a multi-step project that requires players to collect and donate specific materials to advance.
There are several important rules to keep in mind:
·Only one project step can be completed at a time.
·All required materials must be donated before moving forward.
·Items required in later steps can be saved in advance.
·Completing the Expedition requires a full character reset.
Because progression is locked behind each step, experienced players typically stockpile materials early to avoid frustrating late-season farming. Managing your ARC Raiders Items efficiently can dramatically reduce the grind required to finish the Expedition.
Expedition 3 Project Steps – Full Material List
Below is the complete breakdown of every material required to finish Expedition 3.
Expedition Project Step 1
·Metal Parts – 150
·Chemicals – 100
·ARC Alloy – 80
·Steel Springs – 15
These materials are relatively common and can be found in mechanical areas such as warehouses, garages, and industrial facilities.
Best Strategy:
Focus on dismantling scrap items and looting mechanical containers early in the season. Avoid selling useful materials, since many items can be recycled into components needed later.
Expedition Project Step 2
·Durable Cloth – 30
·Wires – 25
·Electrical Components – 20
·Industrial Charger – 3
While most materials in this step are fairly easy to gather, Industrial Chargers are significantly rarer.
Tip:
Many players sell these early for quick coins. Instead, store them immediately so you won’t need to hunt them later when demand increases.
Expedition Project Step 3
·Coffee Pot – 1
·Battery – 35
·Firefly Burner – 5
·Exodus Module – 1
This step introduces one of the first true bottleneck items: the Exodus Module.
The Exodus Module often gets sold by players who don’t realize it will be needed later. If you find one during early raids, stash it immediately rather than converting it into currency.
Expedition Project Step 4
·Broken Guidance System – 1
·Advanced Electrical Component – 5
·Breathtaking Snow Globe – 3
·Bombardier Cell – 2
Step 4 is where early preparation truly pays off.
Some of the required items are rare collectibles or enemy drops that many players would normally sell. This is where efficient management of ARC Raiders’ items becomes critical.
Must-Save Items for Expedition 3
Several items are especially important for this Expedition and should never be sold early.
Key items include:
·3× Breathtaking Snow Globes
·2× Bombardier Cells
·1× Exodus Module
The Breathtaking Snow Globe is an Epic-tier trinket that normally sells for a high price. However, in Expedition 3, it becomes mandatory progression material, making early storage extremely important.
Best Location to Farm Rare Trinkets
If you’re looking to farm trinkets and rare collectibles efficiently, one map stands out above the rest:
Buried City
Within this map, two locations consistently produce valuable loot:
·Grandioso Apartments
·Santa Marie Houses
These areas frequently spawn collectible items and other rare ARC Raiders Items, making them ideal for Expedition material farming.
Running these routes repeatedly early in the season dramatically increases your chances of finding Snow Globes and other required trinkets before prices spike.
Expedition Project Step 5 (Final Step)
The final stage of Expedition 3 is based on item value rather than specific materials.
Requirements include:
·Combat Items – 200,000 value
·Survival Items – 100,000 value
·Provisions – 150,000 value
·Materials – 300,000 value
This means players must donate 750,000 total value across multiple item categories.
What Counts as Combat Items?
Examples of combat items include:
·Weapons
·Grenades
·Ammunition
·Offensive gear
Fortunately, this step progresses naturally through regular gameplay.
As you continue collecting ARC Raiders Items, simply donate extra gear you no longer need.
The key strategy is unlocking Step 5 as early as possible.
The Real Strategy for Expedition 3
The biggest mistake players make is reaching Step 5 too late.
If you wait until the final weeks of the season, gathering 750,000 value worth of items can feel overwhelming.
Instead:
·Push through the early steps quickly
·Unlock Step 5 early
·Donate items gradually while playing
This turns the final step into passive progression instead of a stressful grind.
Benefits of Completing Expedition 3
Although resetting your character may seem intimidating, the rewards are substantial.
Completing Expedition 3 provides:
·24 additional inventory spaces
·Extra Scrappy material returns
·Increased XP gain
·Up to 5 additional Skill Points
·Exclusive seasonal cosmetics
The expanded inventory space alone significantly improves long-term efficiency when collecting and storing ARC Raiders Items.
Skill Point Rewards Explained
Skill Points are based on the leftover item value when resetting your character.
The conversion works as follows:
·1 Skill Point per 600,000 coins
·Maximum of 5 Skill Points
·3,000,000 coins required for the full reward
A catch-up mechanic also helps returning players. If previous Expeditions were missed, remaining Skill Points are discounted by 50%, costing only 300,000 coins each.
This makes Expedition 3 especially valuable for players returning to the game after a break.
What Happens During a Character Reset?
Resetting for Expedition 3 removes the following:
·All quest progress
·Current Skill Points
·Raider Level
·All gear and stored ARC Raiders Items
·Blueprints
·Workstation upgrades
While this may seem like a steep cost, the improved XP gain and additional Skill Points allow players to rebuild faster and stronger.
Some players even choose to buy ARC Raiders Blueprints after resetting to accelerate their crafting progression and rebuild powerful gear setups more quickly.
Final Thoughts
For most players, Expedition 3 is absolutely worth completing. The combination of permanent Skill Points, expanded inventory space, and exclusive cosmetics makes it one of the most rewarding seasonal systems in ARC Raiders.
The key to success is preparation:
·Save rare Step 3 and Step 4 materials early
·Farm Buried City for Snow Globes
·Avoid selling Bombardier Cells or Exodus Modules
·Reach Step 5 as quickly as possible
·Donate excess items gradually
With the new season underway, managing your ARC Raiders Items carefully and planning your crafting strategy, including deciding when to buy ARC Raiders Blueprints, can turn Expedition 3 from a difficult grind into a powerful long-term advantage.



